mirror of
https://github.com/BrenBroZAYT/gameyfin.git
synced 2026-06-13 16:40:01 +00:00
717a423449
* Migrate to TailwindCSS v4 (#740) * Remove "material-tailwind" dependencies due to incompatibility of Stepper component with Tailwind v4 * Clean up Tailwind configs before upgrade * Run HeroUI upgrade * Run TailwindCSS upgrade * Replace PostCSS with Vite * Migrate custom styles to v4 * Remove tailwind.config.ts * Add heroui.ts Add tailwind vite plugin * Fix small UI color inconsistency * Fix theming system Rename purple theme to pink * Re-implement stepper in HeroUI * Fix RoleChip colors * Migrate icon names (#743) * Add migration script for phosphor-icons * Migrate icon usages * Update version to 2.2.0-preview * Revert accidental rename of menu title * Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#750) Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7. - [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases) - [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md) - [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7) --- updated-dependencies: - dependency-name: stefanzweifel/git-auto-commit-action dependency-version: '7' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Improve library scanning (#749) * Update script to generate example libraries using SteamSpy API * Refactor library scanning process * Display Flyway startup log by default * Fix race condition in CompanyService * Fix race condition in ImageService Remove obsolete table * Fix SMTP config requiring an email as username (#755) * Disable length limit for config values (#757) * Deprecate DockerHub image (#759) * Remove deprecation warning from web UI * Reworked the CICD pipelines * Optimize container image (#761) * Fix Gradle warning * Rework Docker image to improve layer caching * Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#765) Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7. - [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases) - [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md) - [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7) --- updated-dependencies: - dependency-name: stefanzweifel/git-auto-commit-action dependency-version: '7' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Multi platform support (#764) * Remove migrate-phosphor-icons.js since migration has been successful * Refactor GameMetadata into separate files * Add Platform enum * Implement platform support in Plugin API * Implement platform support in Steam Plugin * Implement platform support in IGDB Plugin * Add database migration for platform support * Implement platform support in GameService * Implement platform support on most endpoints and features, some are still missing Implemented platform support in all bundled plugins (although not finished polishing yet) * Implement platforms in UI * Make GameRequest platform aware * Return headerImages from IGDB * Implement proper PlatformMapper for IGDB plugin * Fix various smaller issues and inconsistencies * Replace placeholder in LibraryOverviewCard (#767) * Bump actions/download-artifact from 5 to 6 (#769) * Bump actions/upload-artifact from 4 to 5 (#770) * Multi platform support (#773) * Fix bug in Plugin API related to state loading/saving * Hide Flyway query logs by default * Extend migration script for multi platform tables * Plugins now store their data and state in ./plugindata * Add "plugindata" directory to entrypoint scripts * Improve download handling (#756) * Process download in background thread to avoid session timeout affecting it * Increase default session timeout to 24h * Use virtual thread pool for download task in background * Make KSP extensions.idx generation more robust * Implement download bandwidth limiter Implement SliderInput Refactor NumberInput * Implement download bandwidth throttling Implement real-time download monitoring * Improve UI for DownloadManagement Track more stats in SessionStats * Update Hilla Use React 19 * Implement real-time graph to track bandwidth usage Implement downloaded data sum over last day Small bug fixes Small refactorings * Update docker-compose.example.yml * Improve DownloadSessionCard (#784) * Fix unit on y-axis of download graph * Show game size and library in tooltip Make game chips interactive in DownloadSessionCard (leads to game page when clicked) Optimize graph settings * Migrate torrent plugin to libtorrent (#775) * Disable TorrentDownloadPlugin in Alpine based Docker image * Improve test coverage (#785) * Fix potential divide by zero bug * Add mockk dependency * Add tests for org.gameyfin.app.core.download * Add tests for Filesytem package Fix DownloadServiceTest * Fix FilesystemServiceTest * Add tests for "job" package * Upgrade Gradle wrapper Enable Gradle config cache * Added more tests * Added tests for the "security" package * Add tests for "game" package * Fix AsyncFileTailer not shutting down properly on Windows * Fix GameServiceTest * Added tests for "libraries" package * Added tests for "media" package * Fix warning in ImageService * Add tests fpr "messages" package Make sure transport is closed even in case an exception is thrown * Add tests for "platforms" package * Add tests for "requests" package * Moved "token" package to "core" package (from "shared") * Add tests for "token" package * Fix issue in RoleEnum.safeValueOf() throwing Exception * Fix potential issue in UserEndpoint.getUserInfo() when auth is null * Added tests for "user" package * Migrate package for "token" in FE * Publish test report in CI * Fix workflow permissions * Remove test because of timing issue in CI * Replaced "unmatched paths" with "ignored paths" (#791) * Use new "AutoComplete" component (#793) * Use ArrayInputAutocomplete in EditGameMetadataModal * Add test for getEnumPropertyValues --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
171 lines
7.5 KiB
TypeScript
171 lines
7.5 KiB
TypeScript
import {useEffect, useState} from 'react';
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import ProfileMenu from "Frontend/components/ProfileMenu";
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import {Button, Divider, Link, Navbar, NavbarBrand, NavbarContent, NavbarItem, Tooltip} from "@heroui/react";
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import GameyfinLogo from "Frontend/components/theming/GameyfinLogo";
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import * as PackageJson from "../../../../package.json";
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import {Outlet, useLocation, useNavigate} from "react-router";
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import {useAuth} from "Frontend/util/auth";
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import {
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ArrowLeftIcon,
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DiceSixIcon,
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DiscIcon,
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HeartIcon,
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HouseIcon,
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ListMagnifyingGlassIcon,
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SignInIcon
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} from "@phosphor-icons/react";
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import Confetti, {ConfettiProps} from "react-confetti-boom";
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import {useTheme} from "next-themes";
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import {useUserPreferenceService} from "Frontend/util/user-preference-service";
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import SearchBar from "Frontend/components/general/SearchBar";
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import {useSnapshot} from "valtio/react";
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import {gameState} from "Frontend/state/GameState";
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import ScanProgressPopover from "Frontend/components/general/ScanProgressPopover";
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import {isAdmin} from "Frontend/util/utils";
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export default function MainLayout() {
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const navigate = useNavigate();
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const location = useLocation();
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const auth = useAuth();
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const userPreferenceService = useUserPreferenceService();
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const {setTheme} = useTheme();
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const isSearchPage = location.pathname.startsWith("/search");
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const isHomePage = location.pathname === "/";
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const [isExploding, setIsExploding] = useState(false);
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const games = useSnapshot(gameState).games;
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useEffect(() => {
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userPreferenceService.sync()
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.then(() => loadUserTheme().catch(console.error))
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.catch(console.error);
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}, [auth.state.user]);
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const confettiProps: ConfettiProps = {
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mode: 'boom',
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x: 0.5,
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y: 1,
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particleCount: 1000,
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spreadDeg: 90,
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launchSpeed: 4,
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effectInterval: 10000
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}
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async function loadUserTheme() {
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let syncedTheme = await userPreferenceService.get("preferred-theme")
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if (syncedTheme !== undefined) {
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setTheme(syncedTheme);
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}
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}
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function easterEgg() {
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if (isExploding) return;
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setIsExploding(true);
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if (confettiProps.mode === "boom") {
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setTimeout(() => setIsExploding(false), confettiProps.effectInterval);
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}
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}
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function getRandomGameId() {
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return games[Math.floor(Math.random() * games.length)].id;
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}
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return (
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<div className="flex flex-col min-h-screen">
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{isExploding ? <Confetti {...confettiProps}/> : <></>}
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<Navbar maxWidth="full" className="2xl:px-[12.5%]">
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<NavbarBrand>
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{isHomePage ? <GameyfinLogo className="h-10 fill-foreground"/> :
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<div className="flex flex-row gap-2">
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<Button isIconOnly onPress={() => history.back()} variant="light">
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<ArrowLeftIcon size={26} weight="bold"/>
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</Button>
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<Button isIconOnly onPress={() => navigate("/")} variant="light">
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<HouseIcon size={26} weight="fill"/>
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</Button>
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</div>
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}
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</NavbarBrand>
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{!isSearchPage && <NavbarContent justify="center" className="flex-1 max-w-96">
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<Tooltip content="I'm feeling lucky" placement="bottom">
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<Button isIconOnly variant="light"
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onPress={() => navigate("/game/" + getRandomGameId())}
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isDisabled={gameState.games.length === 0}>
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<DiceSixIcon/>
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</Button>
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</Tooltip>
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<SearchBar/>
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<Tooltip content="Advanced search" placement="bottom">
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<Button isIconOnly variant="light" onPress={() => navigate("/search")}>
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<ListMagnifyingGlassIcon/>
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</Button>
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</Tooltip>
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</NavbarContent>}
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<NavbarContent justify="end" className="items-center">
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<NavbarItem>
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<Tooltip content="Request a game" placement="bottom">
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<Button color="primary"
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isDisabled={window.location.pathname.startsWith("/requests")}
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onPress={() => navigate("/requests")}
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startContent={<DiscIcon weight="fill"/>}>
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Requests
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</Button>
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</Tooltip>
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</NavbarItem>
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{isAdmin(auth) &&
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<div className="flex flex-row">
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<NavbarItem>
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<Tooltip content="View library scan results" placement="bottom">
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<div>
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<ScanProgressPopover/>
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</div>
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</Tooltip>
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</NavbarItem>
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</div>
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}
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{auth.state.user &&
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<NavbarItem>
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<ProfileMenu/>
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</NavbarItem>
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}
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{!auth.state.user &&
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<NavbarItem>
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<Tooltip content="Sign in to your account" placement="bottom">
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<Button color="primary"
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radius="full"
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isIconOnly
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className="gradient-primary"
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/* This is hacky but works since "/loginredirect" is not configured and returns 401 for not logged-in users.
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This triggers Hilla to redirect to the correct login page (integrated or SSO) automatically.
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Otherwise, SSO login would not be possible if we redirect to "/login" directly */
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onPress={() => window.location.href = "/loginredirect"}>
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<SignInIcon fill="text-background/80"/>
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</Button>
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</Tooltip>
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</NavbarItem>
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}
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</NavbarContent>
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</Navbar>
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<div className="flex flex-col grow 2xl:px-[12.5%] overflow-x-hidden mt-4">
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<Outlet/>
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</div>
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<Divider className="mt-8"/>
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<div className="flex flex-col w-full 2xl:px-[12.5%]">
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<footer className="flex flex-row items-center justify-between py-4">
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<p>Gameyfin {PackageJson.version}</p>
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<p className="flex flex-row gap-1 items-baseline">
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Made with
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<HeartIcon size={16} weight="fill" className="text-primary" onClick={easterEgg}/>
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by
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<Link href="https://github.com/grimsi" target="_blank">grimsi</Link> and
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<Link href="https://github.com/gameyfin/gameyfin/graphs/contributors" target="_blank">
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contributors
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</Link>
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</p>
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</footer>
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</div>
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</div>
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);
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} |