Simon 717a423449 Release v2.2.0 (#741)
* Migrate to TailwindCSS v4 (#740)

* Remove "material-tailwind" dependencies due to incompatibility of Stepper component with Tailwind v4

* Clean up Tailwind configs before upgrade

* Run HeroUI upgrade

* Run TailwindCSS upgrade

* Replace PostCSS with Vite

* Migrate custom styles to v4

* Remove tailwind.config.ts

* Add heroui.ts
Add tailwind vite plugin

* Fix small UI color inconsistency

* Fix theming system
Rename purple theme to pink

* Re-implement stepper in HeroUI

* Fix RoleChip colors

* Migrate icon names (#743)

* Add migration script for phosphor-icons

* Migrate icon usages

* Update version to 2.2.0-preview

* Revert accidental rename of menu title

* Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#750)

Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7.
- [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases)
- [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md)
- [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7)

---
updated-dependencies:
- dependency-name: stefanzweifel/git-auto-commit-action
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Improve library scanning (#749)

* Update script to generate example libraries using SteamSpy API

* Refactor library scanning process

* Display Flyway startup log by default

* Fix race condition in CompanyService

* Fix race condition in ImageService
Remove obsolete table

* Fix SMTP config requiring an email as username (#755)

* Disable length limit for config values (#757)

* Deprecate DockerHub image (#759)

* Remove deprecation warning from web UI

* Reworked the CICD pipelines

* Optimize container image (#761)

* Fix Gradle warning

* Rework Docker image to improve layer caching

* Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#765)

Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7.
- [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases)
- [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md)
- [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7)

---
updated-dependencies:
- dependency-name: stefanzweifel/git-auto-commit-action
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Multi platform support (#764)

* Remove migrate-phosphor-icons.js since migration has been successful
* Refactor GameMetadata into separate files
* Add Platform enum
* Implement platform support in Plugin API
* Implement platform support in Steam Plugin
* Implement platform support in IGDB Plugin
* Add database migration for platform support
* Implement platform support in GameService
* Implement platform support on most endpoints and features, some are still missing
Implemented platform support in all bundled plugins (although not finished polishing yet)
* Implement platforms in UI
* Make GameRequest platform aware
* Return headerImages from IGDB
* Implement proper PlatformMapper for IGDB plugin
* Fix various smaller issues and inconsistencies

* Replace placeholder in LibraryOverviewCard (#767)

* Bump actions/download-artifact from 5 to 6 (#769)

* Bump actions/upload-artifact from 4 to 5 (#770)

* Multi platform support (#773)

* Fix bug in Plugin API related to state loading/saving

* Hide Flyway query logs by default

* Extend migration script for multi platform tables

* Plugins now store their data and state in ./plugindata

* Add "plugindata" directory to entrypoint scripts

* Improve download handling (#756)

* Process download in background thread to avoid session timeout affecting it

* Increase default session timeout to 24h

* Use virtual thread pool for download task in background

* Make KSP extensions.idx generation more robust

* Implement download bandwidth limiter
Implement SliderInput
Refactor NumberInput

* Implement download bandwidth throttling
Implement real-time download monitoring

* Improve UI for DownloadManagement
Track more stats in SessionStats

* Update Hilla
Use React 19

* Implement real-time graph to track bandwidth usage
Implement downloaded data sum over last day
Small bug fixes
Small refactorings

* Update docker-compose.example.yml

* Improve DownloadSessionCard (#784)

* Fix unit on y-axis of download graph

* Show game size and library in tooltip
Make game chips interactive in DownloadSessionCard (leads to game page when clicked)
Optimize graph settings

* Migrate torrent plugin to libtorrent (#775)

* Disable TorrentDownloadPlugin in Alpine based Docker image

* Improve test coverage (#785)

* Fix potential divide by zero bug

* Add mockk dependency

* Add tests for org.gameyfin.app.core.download

* Add tests for Filesytem package
Fix DownloadServiceTest

* Fix FilesystemServiceTest

* Add tests for "job" package

* Upgrade Gradle wrapper
Enable Gradle config cache

* Added more tests

* Added tests for the "security" package

* Add tests for "game" package

* Fix AsyncFileTailer not shutting down properly on Windows

* Fix GameServiceTest

* Added tests for "libraries" package

* Added tests for "media" package

* Fix warning in ImageService

* Add tests fpr "messages" package
Make sure transport is closed even in case an exception is thrown

* Add tests for "platforms" package

* Add tests for "requests" package

* Moved "token" package to "core" package (from "shared")

* Add tests for "token" package

* Fix issue in RoleEnum.safeValueOf() throwing Exception

* Fix potential issue in UserEndpoint.getUserInfo() when auth is null

* Added tests for "user" package

* Migrate package for "token" in FE

* Publish test report in CI

* Fix workflow permissions

* Remove test because of timing issue in CI

* Replaced "unmatched paths" with "ignored paths" (#791)

* Use new "AutoComplete" component (#793)

* Use ArrayInputAutocomplete in EditGameMetadataModal

* Add test for getEnumPropertyValues

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-17 08:45:39 +01:00
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Gameyfin Logo

Gameyfin

Manage your video games.

simple / fast / FOSS

Important

Gameyfins container image will move soon™.
The new image is available under ghcr.io/gameyfin/gameyfin. The old image (grimsi/gameyfin) will be removed in the future, so please update your setup accordingly.

Overview

Name and functionality inspired by Jellyfin.

Documentation

The documentation and screenshots are available at gameyfin.org.

Features

Automatically scans and indexes your game libraries
⬇️ Access your library via your web browser & download games directly from there
👥 Share your library with friends & family
⚛️ LAN-friendly (everything is cached locally - except for videos)
🐋 Runs in a container or any system with a JVM
🌈 Themes (including colorblind support)
🔌 Easily expandable with plugins
🔒 Integrates into your SSO solution via OAuth2 / OpenID Connect
🆓 100% open source and free to use without any paywall.

Contribute to Gameyfin

Contributions are welcome!
There are no strict requirements to contribute, but please contact us first if you want to implement a new feature or change the design of the application before you start working on it.

Technical Details

Gameyfin v2 is written in Kotlin and uses the following libraries/frameworks:

  • Spring Boot 3 for the backend
  • Vaadin Hilla & React for the frontend
  • PF4J for the plugin system
  • H2 database for persistence
S
Description
Manage your video games.
Readme 34 MiB
Languages
Kotlin 76%
TypeScript 23.3%
Shell 0.6%