mirror of
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Release v2.2.0 (#741)
* Migrate to TailwindCSS v4 (#740) * Remove "material-tailwind" dependencies due to incompatibility of Stepper component with Tailwind v4 * Clean up Tailwind configs before upgrade * Run HeroUI upgrade * Run TailwindCSS upgrade * Replace PostCSS with Vite * Migrate custom styles to v4 * Remove tailwind.config.ts * Add heroui.ts Add tailwind vite plugin * Fix small UI color inconsistency * Fix theming system Rename purple theme to pink * Re-implement stepper in HeroUI * Fix RoleChip colors * Migrate icon names (#743) * Add migration script for phosphor-icons * Migrate icon usages * Update version to 2.2.0-preview * Revert accidental rename of menu title * Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#750) Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7. - [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases) - [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md) - [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7) --- updated-dependencies: - dependency-name: stefanzweifel/git-auto-commit-action dependency-version: '7' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Improve library scanning (#749) * Update script to generate example libraries using SteamSpy API * Refactor library scanning process * Display Flyway startup log by default * Fix race condition in CompanyService * Fix race condition in ImageService Remove obsolete table * Fix SMTP config requiring an email as username (#755) * Disable length limit for config values (#757) * Deprecate DockerHub image (#759) * Remove deprecation warning from web UI * Reworked the CICD pipelines * Optimize container image (#761) * Fix Gradle warning * Rework Docker image to improve layer caching * Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#765) Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7. - [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases) - [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md) - [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7) --- updated-dependencies: - dependency-name: stefanzweifel/git-auto-commit-action dependency-version: '7' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Multi platform support (#764) * Remove migrate-phosphor-icons.js since migration has been successful * Refactor GameMetadata into separate files * Add Platform enum * Implement platform support in Plugin API * Implement platform support in Steam Plugin * Implement platform support in IGDB Plugin * Add database migration for platform support * Implement platform support in GameService * Implement platform support on most endpoints and features, some are still missing Implemented platform support in all bundled plugins (although not finished polishing yet) * Implement platforms in UI * Make GameRequest platform aware * Return headerImages from IGDB * Implement proper PlatformMapper for IGDB plugin * Fix various smaller issues and inconsistencies * Replace placeholder in LibraryOverviewCard (#767) * Bump actions/download-artifact from 5 to 6 (#769) * Bump actions/upload-artifact from 4 to 5 (#770) * Multi platform support (#773) * Fix bug in Plugin API related to state loading/saving * Hide Flyway query logs by default * Extend migration script for multi platform tables * Plugins now store their data and state in ./plugindata * Add "plugindata" directory to entrypoint scripts * Improve download handling (#756) * Process download in background thread to avoid session timeout affecting it * Increase default session timeout to 24h * Use virtual thread pool for download task in background * Make KSP extensions.idx generation more robust * Implement download bandwidth limiter Implement SliderInput Refactor NumberInput * Implement download bandwidth throttling Implement real-time download monitoring * Improve UI for DownloadManagement Track more stats in SessionStats * Update Hilla Use React 19 * Implement real-time graph to track bandwidth usage Implement downloaded data sum over last day Small bug fixes Small refactorings * Update docker-compose.example.yml * Improve DownloadSessionCard (#784) * Fix unit on y-axis of download graph * Show game size and library in tooltip Make game chips interactive in DownloadSessionCard (leads to game page when clicked) Optimize graph settings * Migrate torrent plugin to libtorrent (#775) * Disable TorrentDownloadPlugin in Alpine based Docker image * Improve test coverage (#785) * Fix potential divide by zero bug * Add mockk dependency * Add tests for org.gameyfin.app.core.download * Add tests for Filesytem package Fix DownloadServiceTest * Fix FilesystemServiceTest * Add tests for "job" package * Upgrade Gradle wrapper Enable Gradle config cache * Added more tests * Added tests for the "security" package * Add tests for "game" package * Fix AsyncFileTailer not shutting down properly on Windows * Fix GameServiceTest * Added tests for "libraries" package * Added tests for "media" package * Fix warning in ImageService * Add tests fpr "messages" package Make sure transport is closed even in case an exception is thrown * Add tests for "platforms" package * Add tests for "requests" package * Moved "token" package to "core" package (from "shared") * Add tests for "token" package * Fix issue in RoleEnum.safeValueOf() throwing Exception * Fix potential issue in UserEndpoint.getUserInfo() when auth is null * Added tests for "user" package * Migrate package for "token" in FE * Publish test report in CI * Fix workflow permissions * Remove test because of timing issue in CI * Replaced "unmatched paths" with "ignored paths" (#791) * Use new "AutoComplete" component (#793) * Use ArrayInputAutocomplete in EditGameMetadataModal * Add test for getEnumPropertyValues --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
This commit is contained in:
@@ -7,21 +7,22 @@ import Input from "Frontend/components/general/input/Input";
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import * as Yup from "yup";
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import DirectoryMappingInput from "Frontend/components/general/input/DirectoryMappingInput";
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import LibraryAdminDto from "Frontend/generated/org/gameyfin/app/libraries/dto/LibraryAdminDto";
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import ArrayInputAutocomplete from "Frontend/components/general/input/ArrayInputAutocomplete";
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import {useSnapshot} from "valtio/react";
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import {platformState} from "Frontend/state/PlatformState";
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interface LibraryCreationModalProps {
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libraries: LibraryDto[];
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setLibraries: (libraries: LibraryDto[]) => void;
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isOpen: boolean;
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onOpenChange: () => void;
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}
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export default function LibraryCreationModal({
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libraries,
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isOpen,
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onOpenChange
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}: LibraryCreationModalProps) {
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const [scanAfterCreation, setScanAfterCreation] = useState<boolean>(true);
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const availablePlatforms = useSnapshot(platformState).available;
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async function createLibrary(library: LibraryDto) {
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await LibraryEndpoint.createLibrary(library as LibraryAdminDto, scanAfterCreation);
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@@ -33,12 +34,12 @@ export default function LibraryCreationModal({
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});
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}
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return (
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return (availablePlatforms &&
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<>
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<Modal isOpen={isOpen} onOpenChange={onOpenChange} backdrop="opaque" size="xl">
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<ModalContent>
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{(onClose) => (
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<Formik initialValues={{name: "", directories: []}}
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<Formik initialValues={{name: "", directories: [], platforms: []}}
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validationSchema={Yup.object({
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name: Yup.string()
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.required("Library name is required")
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@@ -65,6 +66,11 @@ export default function LibraryCreationModal({
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value={formik.values.name}
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required
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/>
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<ArrayInputAutocomplete options={Array.from(availablePlatforms)}
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name="platforms"
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label="Platforms"
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placeholder="Platform(s) of the games in this library (leave empty for all platforms)"
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/>
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<DirectoryMappingInput name="directories"/>
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</div>
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</ModalBody>
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