mirror of
https://github.com/BrenBroZAYT/gameyfin.git
synced 2026-06-13 16:40:01 +00:00
Fix Multi-Step-Wizard
Implement generic Wizard component for future use in Gameyfin
This commit is contained in:
@@ -1,5 +1,5 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="UI debug" type="JavascriptDebugType" engineId="37cae5b9-e8b2-4949-9172-aafa37fbc09c" uri="http://localhost:8080" useFirstLineBreakpoints="true">
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<configuration default="false" name="UI debug" type="JavascriptDebugType" uri="http://localhost:8080" useFirstLineBreakpoints="true">
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<method v="2" />
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</configuration>
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</component>
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@@ -30,21 +30,4 @@ const Input = ({label, ...props}) => {
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);
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}
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export default Input;
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/*
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<Input
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onChange={(event) => {
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setUsername(event.target.value);
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}}
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id="username"
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type="text"
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autoComplete="username"
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placeholder=""
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size="lg"
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className=" !border-t-blue-gray-200 focus:!border-t-gray-900"
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labelProps={{
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className: "before:content-none after:content-none",
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}}
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crossOrigin="" //TODO: see https://github.com/creativetimofficial/material-tailwind/issues/427
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/>
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*/
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export default Input;
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@@ -0,0 +1,87 @@
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import React, {useState} from "react";
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import {Form, Formik, FormikBag, FormikHelpers} from "formik";
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import {Button, Spinner, Step, Stepper} from "@material-tailwind/react";
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import {ArrowLeft, ArrowRight, Check} from "@phosphor-icons/react";
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const Wizard = ({children, initialValues, onSubmit}: { children: any, initialValues: any, onSubmit: any }) => {
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const [stepNumber, setStepNumber] = useState(0);
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const steps = React.Children.toArray(children);
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const [snapshot, setSnapshot] = useState(initialValues);
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const step = steps[stepNumber];
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const totalSteps = steps.length;
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const isFirstStep = stepNumber === 0;
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const isLastStep = stepNumber === totalSteps - 1;
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const next = (values: any) => {
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setSnapshot(values);
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setStepNumber(Math.min(stepNumber + 1, totalSteps - 1));
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};
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const previous = (values: any) => {
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setSnapshot(values);
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setStepNumber(Math.max(stepNumber - 1, 0));
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};
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const handleSubmit = async (values: any, bag: FormikBag<any, any> | FormikHelpers<any>) => {
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/*// @ts-ignore*/
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if (step.props.onSubmit) {
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/*// @ts-ignore*/
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await step.props.onSubmit(values, bag);
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}
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if (isLastStep) {
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return onSubmit(values, bag);
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} else {
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await bag.setTouched({});
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next(values);
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}
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};
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return (
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<Formik
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initialValues={snapshot}
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onSubmit={handleSubmit}
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isInitialValid={false}
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/*// @ts-ignore*/
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validationSchema={step.props.validationSchema}
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>
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{formik => (
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<Form className="flex flex-col grow">
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<div className="w-full mb-8">
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<Stepper
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activeStep={stepNumber}
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>
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{steps.map((child, index) => (
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<Step key={index}>
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{/*// @ts-ignore*/}
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{child.props.icon}
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</Step>
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))}
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</Stepper>
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</div>
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<div className="flex grow">
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{step}
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</div>
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<div className="bottom-0 w-full">
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<div className="flex justify-between">
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<Button onClick={() => previous(formik.values)} disabled={isFirstStep}
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className="rounded-full">
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<ArrowLeft/>
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</Button>
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<Button disabled={formik.isSubmitting}
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className="rounded-full"
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type="submit"
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>
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{formik.isSubmitting ?
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<Spinner className="h-5 w-5"/> : isLastStep ? <Check/> : <ArrowRight/>
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}
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</Button>
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</div>
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</div>
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</Form>
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)}
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</Formik>
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);
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};
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export default Wizard;
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@@ -0,0 +1,3 @@
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const WizardStep = ({children}: { children: any }) => children;
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export default WizardStep;
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+93
-131
@@ -1,55 +1,89 @@
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import {Button, Card, Spinner, Step, Stepper, Typography} from "@material-tailwind/react";
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import {useState} from "react";
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import {ArrowLeft, ArrowRight, Check, GearFine, HandWaving, User} from "@phosphor-icons/react";
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import {Form, Formik} from "formik";
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import React from 'react';
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import {useFormikContext} from 'formik';
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import * as Yup from 'yup';
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import Wizard from "Frontend/components/wizard/Wizard";
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import WizardStep from "Frontend/components/wizard/WizardStep";
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import {Card, Typography} from "@material-tailwind/react";
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import Input from "Frontend/components/Input";
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import {GearFine, HandWaving, User} from "@phosphor-icons/react";
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export default function SetupView() {
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const [activeStep, setActiveStep] = useState(0);
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const [isLastStep, setIsLastStep] = useState(false);
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const [isFirstStep, setIsFirstStep] = useState(false);
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const [isLoading, setLoading] = useState(false);
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const [isNextDisabled, setIsNextDisabled] = useState(false);
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const sleep = (ms: number) => new Promise(resolve => setTimeout(resolve, ms));
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const steps = [<WelcomeStep/>, <UserStep/>, <SettingsStep/>];
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function WelcomeStep() {
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return (
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<div className="flex flex-col size-full gap-12 items-center">
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<Typography variant="h4">Welcome to Gameyfin 👋</Typography>
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<p className="place-content-center text-justify">
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Gameyfin is a cutting-edge software tailored for gamers seeking efficient management of their
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video
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game collections. <br/><br/> With its intuitive interface and comprehensive features, Gameyfin
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simplifies the organization of game libraries. Users can effortlessly add games through manual
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input
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or
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automated recognition, categorize them based on various criteria like genre or platform, track
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in-game
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progress, and share achievements with friends. <br/><br/> Notably, Gameyfin stands out for its
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user-friendly
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design and adaptability, offering ample customization options to meet diverse user preferences.
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</p>
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<Typography variant="h5">Let's get started!</Typography>
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</div>
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);
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}
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const handleNext = () => !isLastStep && setActiveStep((cur) => cur + 1);
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const handlePrev = () => !isFirstStep && setActiveStep((cur) => cur - 1);
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const finish = () => {
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alert("Setup finished");
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}
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function WelcomeStep() {
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return (
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<div className="flex flex-col size-full gap-12 items-center">
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<Typography variant="h4">Welcome to Gameyfin 👋</Typography>
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<p className="place-content-center text-justify">
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Gameyfin is a cutting-edge software tailored for gamers seeking efficient management of their
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video
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game collections. <br/><br/> With its intuitive interface and comprehensive features, Gameyfin
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simplifies the organization of game libraries. Users can effortlessly add games through manual
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input
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or
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automated recognition, categorize them based on various criteria like genre or platform, track
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in-game
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progress, and share achievements with friends. <br/><br/> Notably, Gameyfin stands out for its
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user-friendly
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design and adaptability, offering ample customization options to meet diverse user preferences.
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</p>
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<Typography variant="h5">Let's get started!</Typography>
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function UserStep() {
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const formik = useFormikContext();
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return (
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<div className="flex flex-col size-full gap-12 items-center">
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<Typography variant="h4">Create your account</Typography>
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<Typography className="-mt-8">This will set up the initial admin user account.</Typography>
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<div className="mb-1 flex flex-col w-full gap-6">
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<Input
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label="Username"
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name="username"
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type="text"
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/>
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<Input
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label="Password"
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name="password"
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type="password"
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/>
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<Input
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label="Password (repeat)"
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name="passwordRepeat"
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type="password"
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/>
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</div>
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);
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}
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</div>
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);
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}
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function UserStep() {
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return (
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<div className="flex flex-col size-full gap-12 items-center">
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<Typography variant="h4">Create your account</Typography>
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<Typography className="-mt-8">This will set up the initial admin user account.</Typography>
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<Formik
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validateOnMount
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initialValues={{username: '', password: '', passwordRepeat: ''}}
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function SettingsStep() {
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return (
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<div className="flex flex-col items-center">
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<Typography variant="h4">Settings</Typography>
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<Typography>Configure your settings</Typography>
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</div>
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);
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}
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const SetupView = () => (
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<div className="flex h-screen">
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<div className="fixed size-full bg-gradient-to-br from-gf-primary to-gf-secondary"></div>
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<Card className="w-3/4 h-3/4 min-w-[500px] m-auto p-8" shadow={true}>
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<Wizard
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initialValues={{username: '', password: '', passwordRepeat: ''}}
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onSubmit={async (values: any) =>
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sleep(300).then(() => alert(JSON.stringify(values, null, 2)))
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}
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>
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<WizardStep
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// @ts-ignore
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icon={<HandWaving/>}>
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<WelcomeStep/>
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</WizardStep>
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<WizardStep
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// @ts-ignore
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validationSchema={Yup.object({
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username: Yup.string()
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.required('Required'),
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@@ -60,91 +94,19 @@ export default function SetupView() {
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.equals([Yup.ref('password')], 'Passwords do not match')
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.required('Required')
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})}
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onSubmit={(values, {setSubmitting}) => {
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setTimeout(() => {
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alert(JSON.stringify(values, null, 2));
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setSubmitting(false);
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}, 400);
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}}
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icon={<User/>}
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>
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{formik =>
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<Form className="mb-1 flex flex-col w-full gap-6">
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<Input
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label="Username"
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name="username"
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type="text"
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/>
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<Input
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label="Password"
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name="password"
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type="password"
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/>
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<Input
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label="Password (repeat)"
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name="passwordRepeat"
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type="password"
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/>
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<Button
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type="submit"
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disabled={!formik.isValid || formik.isSubmitting}
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className="justify-center"
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>
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{formik.isSubmitting ?
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<Spinner className="h-4 w-full"/> : "Submit"
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}
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</Button>
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</Form>
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}
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</Formik>
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</div>
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);
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}
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<UserStep/>
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</WizardStep>
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<WizardStep
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//@ts-ignore
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icon={<GearFine/>}
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>
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<SettingsStep/>
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</WizardStep>
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</Wizard>
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</Card>
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</div>
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);
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function SettingsStep() {
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return (
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<>
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</>
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);
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}
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return (
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<div className="flex h-screen">
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<div className="fixed size-full bg-gradient-to-br from-gf-primary to-gf-secondary"></div>
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<Card className="w-3/4 h-3/4 min-w-[500px] m-auto p-8" shadow={true}>
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<div className="w-full mb-8">
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<Stepper
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activeStep={activeStep}
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isLastStep={(value) => setIsLastStep(value)}
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isFirstStep={(value) => setIsFirstStep(value)}
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>
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<Step onClick={() => setActiveStep(0)}>
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<HandWaving/>
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</Step>
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<Step onClick={() => setActiveStep(1)}>
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<User/>
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</Step>
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<Step onClick={() => setActiveStep(2)}>
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<GearFine/>
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</Step>
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</Stepper>
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</div>
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<div className="flex flex-grow justify-center">
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<div className="size-full px-8 min-w-[500px] md:w-1/3 md:px-0">
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{steps[activeStep]}
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</div>
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</div>
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<div className="bottom-0 w-full">
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<div className="flex justify-between">
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<Button onClick={handlePrev} disabled={isFirstStep} className="rounded-full">
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<ArrowLeft/>
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</Button>
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<Button disabled={isNextDisabled} onClick={isLastStep ? finish : handleNext}
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className="rounded-full">
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{isLoading ? <Spinner/> : isLastStep ? <Check/> : <ArrowRight/>}
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</Button>
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</div>
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</div>
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</Card>
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</div>
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);
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}
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export default SetupView;
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