Files
gameyfin/app/src/main/frontend/components/general/covers/CollectionHeader.tsx
T
Simon 8d8dca32d8 Overhaul startpage (#821)
* chore: bump version to v2.3.0-preview

* Customize start page (#803)

* Update ConfigService to support complex Objects
Implemented tests for ConfigService

* Added DB migration for config table

* Fixed version in banner.txt not being displayed

* Implement Library ordering
Implement "Show recently added games on homepage"

* Fix build.gradle.kts

* FIx bug when creating libraries

* Fix TypeScript errors
Fix library sorting

* Bump actions/checkout from 5 to 6 (#811)

Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Added automatic scanning using file system watchers (#813)

* Implement collections (#814)

* Backend implementation for collections

* Fix database schema and migration script

* Refactor some config values
Fix ArrayInput not being deactivatable

* Remove "AutoRegisterNewUsers" config option

* Fix bug when removing ignored paths

* Add UI for collections (WIP)

* Fix table actions not synced with state
Fix tests

* Finish implementation of collection feature

* Fix tests

* Bump actions/checkout from 5 to 6 (#815)

Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Fix "allow guests to create game requests" not being enabled when guest access is activated

* Fix: Disable loading of EditGameMetadataModal and MatchGameModal in GameView when user is not admin

* WIP: Update start page layout

* Performance improvements (lazy loading and virtualized grids/lists)
Fix various smaller issues

* Implement use of blurhash for all images in backend and covers in frontend

* Fix bugs and test

* Fix code analysis issues

* Remove "UI settings" since they have been made obsolete

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-12-10 00:22:58 +01:00

57 lines
2.3 KiB
TypeScript

import CollectionAdminDto from "Frontend/generated/org/gameyfin/app/collections/dto/CollectionAdminDto";
import React, {useEffect, useState} from "react";
import GameDto from "Frontend/generated/org/gameyfin/app/games/dto/GameDto";
import {useSnapshot} from "valtio/react";
import {gameState} from "Frontend/state/GameState";
import IconBackgroundPattern from "Frontend/components/general/IconBackgroundPattern";
import {Card} from "@heroui/react";
interface CollectionHeaderProps {
collection: CollectionAdminDto;
className?: string;
}
export default function CollectionHeader({collection, className}: CollectionHeaderProps) {
const MAX_COVER_COUNT = 5;
const state = useSnapshot(gameState);
const [randomGames, setRandomGames] = useState<GameDto[]>([]);
useEffect(() => {
if (!state.randomlyOrderedGamesByCollectionId) return;
setRandomGames(getRandomGames());
}, [state]);
function getRandomGames() {
if (!state.randomlyOrderedGamesByCollectionId[collection.id]) return [];
const games = state.randomlyOrderedGamesByCollectionId[collection.id]
.filter(game => game.images && game.images.length > 0);
if (!games) return [];
return games.slice(0, MAX_COVER_COUNT);
}
return (
<Card className={`overflow-hidden rounded-lg relative pointer-events-none select-none ${className}`}>
<IconBackgroundPattern/>
<div className="flex flex-row items-center w-full h-full brightness-50">
{randomGames.map((game, idx) => (
<div
key={idx}
className="flex-none overflow-hidden -ml-[10%]"
style={{
width: `calc(100% / ${MAX_COVER_COUNT - 2})`,
clipPath: 'polygon(15% 0, 100% 0, 85% 100%, 0% 100%)',
}}
>
<img
src={`/images/screenshot/${game.images![0].id}`}
alt={`Image ${idx}`}
/>
</div>
))}
</div>
<div className="absolute inset-0 flex items-center justify-center">
<h2 className="text-white text-3xl font-bold">{collection.name}</h2>
</div>
</Card>
);
}