From 6f02e9f2050466855ca0107a66ef1582ae0d9c09 Mon Sep 17 00:00:00 2001 From: Simon <9295182+grimsi@users.noreply.github.com> Date: Sun, 28 Jan 2024 19:10:54 +0100 Subject: [PATCH] Fix file extensions in config file (#227) Fixes #226 --- .../src/main/resources/config/gameyfin.yml | 396 +++++++++--------- 1 file changed, 198 insertions(+), 198 deletions(-) diff --git a/backend/src/main/resources/config/gameyfin.yml b/backend/src/main/resources/config/gameyfin.yml index 70e876e..c7f6eb1 100644 --- a/backend/src/main/resources/config/gameyfin.yml +++ b/backend/src/main/resources/config/gameyfin.yml @@ -2,91 +2,91 @@ gameyfin: folders: data: "" file-extensions: - - '.rar' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. - - '.7z' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. - - '.7zip' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. - - '.zip' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. - - '.tar.gz' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. + - 'rar' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. + - '7z' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. + - '7zip' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. + - 'zip' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. + - 'tar.gz' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. - 'n.gz' # Compressed Archive -- Use WinRAR or 7-Zip to open and extract. - - '.tar' # Archive -- Use 7-Zip to open and extract. - - '.001' # Split Archive -- Use WinRAR or 7-Zip to open and extract. + - 'tar' # Archive -- Use 7-Zip to open and extract. + - '001' # Split Archive -- Use WinRAR or 7-Zip to open and extract. - 'part1' # Split Archive -- Use WinRAR or 7-Zip to open and extract. - 'r01' # Split Archive -- Use WinRAR or 7-Zip to open and extract. - - '.gzip' # Compressed Archive -- Use 7-Zip to open and extract. Can be loaded by PCSX2 directly. - - '.iso' # Disk Image for Multiple systems - - '.img' # Disk Image for Multiple systems - - '.ccd' # CloneCD Control File for Multiple systems -- Usually comes with .img files. - - '.bin' # Binary File for Multiple systems -- Usually accompanied with, and used by, a cue sheet. - - '.cue' # Cue Sheet for Multiple systems -- Metadata file for .bin/.iso/.img tracks. - - '.chd' # Compressed Hard Disk for Multiple systems -- Originally made for MAME, now used by multiple emulators - - '.mdf' # Media Descriptor File for Multiple systems -- Disc image made from Alcohol 120% - - '.mds' # Media Descriptor Sheet for Multiple systems -- Similar to .cue or .ccd, but for .mdf files. - - '.ecm' # Error Code Modeler for PlayStation -- Compressed PS1 disc image, use Unecm to decompress it. - - '.cso' # Compressed ISO for PS2/PSP/GC/Wii -- Compressed disc image, see here to convert to and from .iso - - '.gcz' # Compressed Dolphin ISO for GC/Wii -- Compressed Wii/GC disc image, see here to convert to and from .iso or Compressed GameCube Disc Image for GameCube -- Can be either a compressed .gcm or .iso - - '.rvz' # Modern Dolphin Format for GC/Wii -- A new compressed format developed by the Dolphin team able to efficiently compress junk/padding data, allowing both small file sizes and archival quality. - - '.cdi' # CD Image for Dreamcast -- Typically used with Dreamcast, CDI is a compressed GDI - - '.gdi' # CD Image for Dreamcast -- Typically used with Dreamcast, CDI is a compressed GDI - - '.sbI' # CD Image -- Sub-channel data. Generally used in the case of PS1 for Digital Rights Management - - '.fds' # Famicom Disk System for NES - - '.ndd' # Nintendo 64DD for N64 - - '.wav' # Waveform Audio File Format for Tape Based Systems -- Raw data in audio format† - - '.tap' # Tape File for Tape Based Systems -- Raw tape data usable by appropriate emulators - - '.tzx' # ZX Spectrum Tape File for Compatible Tape Based Systems (ZXS, CPC, C64, etc.) -- Prefered file type for all emulators, perfect representation - - '.cdc' # CPC Digital Tape for Amstrad CPC -- Identical to the .tzx file but useable only by Amstrad CPC emulators - - '.cas' # PC-6000 and PC-6601 Cassette for NEC PC-6000 series - - '.nes' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. - - '.nez' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. - - '.unf' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. - - '.unif' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. - - '.smc' # Super Magicom for SNES -- Headered ROMs dumped from a Super Magicom copier. - - '.sfc' # Super Famicom ROM for SNES -- Headerless SNES ROM - - '.md' # Multi Game Doctor for Genesis -- ROMs dumped from a Multi Game Doctor - - '.smd' # Super Magic Drive for Genesis -- Headered ROMs dumped from a Super Magic Drive - - '.gen' # Genesis ROM for Genesis -- Headerless Genesis ROM - - '.gg' # Game Gear ROM for Game Gear - - '.z64' # Zip Diskette N64 ROM for Nintendo 64 -- Headered N64 ROMS dumped with a Mr. Backup Z64 - - '.v64' # Doctor V64 for Nintendo 64 -- Headered N64 ROMS dumped with a Doctor V64 - - '.n64' # N64 ROM for Nintendo 64 - - '.gb' # Game Boy ROM for Game Boy - - '.gbc' # Game Boy Color ROM for Game Boy Color - - '.gba' # Game Boy Advance ROM for Game Boy Advance - - '.gcm' # GameCube Master Image for GameCube -- GC disc dumped the way it's read - - '.nds' # Nintendo DS ROM for Nintendo DS or Game Boy Advance ROM for Game Boy Advance - - '.srl' # Nintendo DS ROM for Nintendo DS - - '.dsi' # DSiWare ROM for DSiWare -- Different from regular DS ROMs. - - '.app' # DSiWare ROM for DSiWare -- Different from regular DS ROMs. - - '.ids' # iQue DS ROM for iQue/Nintendo DS -- The same thing as regular Nintendo DS ROMs, but for the Chinese iQue DS. - - '.wbfs' # Wii Backup File System for Wii -- Use WBFS Manager to convert to and from .iso - - '.wad' # Wii Application Data for Wii or "Where's all the data files?" for Doom -- Used for Wii channels or Doom - - '.cia' # CTR Importable Archive for 3DS - - '.3ds' # Nintendo 3DS ROM for 3DS - - '.nsp' # Nintendo Switch ROM for Nintendo Switch -- Dump of SD and NAND games, Updates - - '.xci' # Nintendo Switch ROM for Nintendo Switch -- Dump of a game cartridge - - '.ngp' # NGP/C ROM for Neo Geo Pocket/Color - - '.ngc' # NGP/C ROM for Neo Geo Pocket/Color - - '.pce' # PC Engine ROM for PC Engine - - '.vpk' # PlayStation Vita ROM for PlayStation Vita -- Compressed files forming a PlayStation Vita ROM - - '.vb' # Virtual Boy ROM for Virtual Boy -- Also used for Visual Basic source files - - '.ws' # WonderSwan (Color) ROM for WonderSwan/Color - - '.wsc' # WonderSwan (Color) ROM for WonderSwan/Color - - '.ipa' # Apple iPhone App Data for iOS - - '.apk' # Android App Data for Android - - '.obb' # Android App Data Resources for Android - - '.elf' # Executable and Linkable Format for PS2/PS3/GC/Wii -- Typically a homebrew/small application file - - '.pbp' # Perl Builder File for PlayStation Portable -- Game and homebrew eboot file, also used for PS1 ISO storage (eboot.pbp) - - '.dol' # Dolphin File for GameCube/Wii -- Executable - - '.xbe' # Xbox Executable for Xbox/X360 -- Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia. - - '.xex' # Xbox Executable for Xbox/X360 -- Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia. - - '.cfg' # Configuration File for Multiple systems -- Use a text editor such as notepad/Notepad++ to edit - - '.ini' # Configuration File for Multiple systems -- Use a text editor such as notepad/Notepad++ to edit - - '.dll' # Dynamic Link Library for Multiple systems -- Typically used for plugins/emulation cores in emulators - - '.so' # Shared Library for Multiple systems -- Typically used for plugins/emulation cores in emulators - - '.xml' # Extensible Markup Language for MAME/MESS -- Contains various information about emulated systems and ROMs. - - '.hsi' # XML-like for MESS -- Contains various information about ROMs. - - '.lay' # Layout for MAME/MESS -- XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/output. - - '.nv' # Non-Volatile RAM for MAME/MESS -- Created by default to store nvram of emulated systems or software in the NVRAM folder. - - '.m3u' # Playlist file for Multiple systems -- Used to play multiple discs back to back, automates disc swapping. + - 'gzip' # Compressed Archive -- Use 7-Zip to open and extract. Can be loaded by PCSX2 directly. + - 'iso' # Disk Image for Multiple systems + - 'img' # Disk Image for Multiple systems + - 'ccd' # CloneCD Control File for Multiple systems -- Usually comes with .img files. + - 'bin' # Binary File for Multiple systems -- Usually accompanied with, and used by, a cue sheet. + - 'cue' # Cue Sheet for Multiple systems -- Metadata file for .bin/.iso/.img tracks. + - 'chd' # Compressed Hard Disk for Multiple systems -- Originally made for MAME, now used by multiple emulators + - 'mdf' # Media Descriptor File for Multiple systems -- Disc image made from Alcohol 120% + - 'mds' # Media Descriptor Sheet for Multiple systems -- Similar to .cue or .ccd, but for .mdf files. + - 'ecm' # Error Code Modeler for PlayStation -- Compressed PS1 disc image, use Unecm to decompress it. + - 'cso' # Compressed ISO for PS2/PSP/GC/Wii -- Compressed disc image, see here to convert to and from .iso + - 'gcz' # Compressed Dolphin ISO for GC/Wii -- Compressed Wii/GC disc image, see here to convert to and from .iso or Compressed GameCube Disc Image for GameCube -- Can be either a compressed .gcm or .iso + - 'rvz' # Modern Dolphin Format for GC/Wii -- A new compressed format developed by the Dolphin team able to efficiently compress junk/padding data, allowing both small file sizes and archival quality. + - 'cdi' # CD Image for Dreamcast -- Typically used with Dreamcast, CDI is a compressed GDI + - 'gdi' # CD Image for Dreamcast -- Typically used with Dreamcast, CDI is a compressed GDI + - 'sbI' # CD Image -- Sub-channel data. Generally used in the case of PS1 for Digital Rights Management + - 'fds' # Famicom Disk System for NES + - 'ndd' # Nintendo 64DD for N64 + - 'wav' # Waveform Audio File Format for Tape Based Systems -- Raw data in audio format† + - 'tap' # Tape File for Tape Based Systems -- Raw tape data usable by appropriate emulators + - 'tzx' # ZX Spectrum Tape File for Compatible Tape Based Systems (ZXS, CPC, C64, etc.) -- Prefered file type for all emulators, perfect representation + - 'cdc' # CPC Digital Tape for Amstrad CPC -- Identical to the .tzx file but useable only by Amstrad CPC emulators + - 'cas' # PC-6000 and PC-6601 Cassette for NEC PC-6000 series + - 'nes' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. + - 'nez' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. + - 'unf' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. + - 'unif' # NES ROM for NES -- .unf and .unif correspond to the now deprecated Universal NES Image Format. + - 'smc' # Super Magicom for SNES -- Headered ROMs dumped from a Super Magicom copier. + - 'sfc' # Super Famicom ROM for SNES -- Headerless SNES ROM + - 'md' # Multi Game Doctor for Genesis -- ROMs dumped from a Multi Game Doctor + - 'smd' # Super Magic Drive for Genesis -- Headered ROMs dumped from a Super Magic Drive + - 'gen' # Genesis ROM for Genesis -- Headerless Genesis ROM + - 'gg' # Game Gear ROM for Game Gear + - 'z64' # Zip Diskette N64 ROM for Nintendo 64 -- Headered N64 ROMS dumped with a Mr. Backup Z64 + - 'v64' # Doctor V64 for Nintendo 64 -- Headered N64 ROMS dumped with a Doctor V64 + - 'n64' # N64 ROM for Nintendo 64 + - 'gb' # Game Boy ROM for Game Boy + - 'gbc' # Game Boy Color ROM for Game Boy Color + - 'gba' # Game Boy Advance ROM for Game Boy Advance + - 'gcm' # GameCube Master Image for GameCube -- GC disc dumped the way it's read + - 'nds' # Nintendo DS ROM for Nintendo DS or Game Boy Advance ROM for Game Boy Advance + - 'srl' # Nintendo DS ROM for Nintendo DS + - 'dsi' # DSiWare ROM for DSiWare -- Different from regular DS ROMs. + - 'app' # DSiWare ROM for DSiWare -- Different from regular DS ROMs. + - 'ids' # iQue DS ROM for iQue/Nintendo DS -- The same thing as regular Nintendo DS ROMs, but for the Chinese iQue DS. + - 'wbfs' # Wii Backup File System for Wii -- Use WBFS Manager to convert to and from .iso + - 'wad' # Wii Application Data for Wii or "Where's all the data files?" for Doom -- Used for Wii channels or Doom + - 'cia' # CTR Importable Archive for 3DS + - '3ds' # Nintendo 3DS ROM for 3DS + - 'nsp' # Nintendo Switch ROM for Nintendo Switch -- Dump of SD and NAND games, Updates + - 'xci' # Nintendo Switch ROM for Nintendo Switch -- Dump of a game cartridge + - 'ngp' # NGP/C ROM for Neo Geo Pocket/Color + - 'ngc' # NGP/C ROM for Neo Geo Pocket/Color + - 'pce' # PC Engine ROM for PC Engine + - 'vpk' # PlayStation Vita ROM for PlayStation Vita -- Compressed files forming a PlayStation Vita ROM + - 'vb' # Virtual Boy ROM for Virtual Boy -- Also used for Visual Basic source files + - 'ws' # WonderSwan (Color) ROM for WonderSwan/Color + - 'wsc' # WonderSwan (Color) ROM for WonderSwan/Color + - 'ipa' # Apple iPhone App Data for iOS + - 'apk' # Android App Data for Android + - 'obb' # Android App Data Resources for Android + - 'elf' # Executable and Linkable Format for PS2/PS3/GC/Wii -- Typically a homebrew/small application file + - 'pbp' # Perl Builder File for PlayStation Portable -- Game and homebrew eboot file, also used for PS1 ISO storage (eboot.pbp) + - 'dol' # Dolphin File for GameCube/Wii -- Executable + - 'xbe' # Xbox Executable for Xbox/X360 -- Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia. + - 'xex' # Xbox Executable for Xbox/X360 -- Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia. + - 'cfg' # Configuration File for Multiple systems -- Use a text editor such as notepad/Notepad++ to edit + - 'ini' # Configuration File for Multiple systems -- Use a text editor such as notepad/Notepad++ to edit + - 'dll' # Dynamic Link Library for Multiple systems -- Typically used for plugins/emulation cores in emulators + - 'so' # Shared Library for Multiple systems -- Typically used for plugins/emulation cores in emulators + - 'xml' # Extensible Markup Language for MAME/MESS -- Contains various information about emulated systems and ROMs. + - 'hsi' # XML-like for MESS -- Contains various information about ROMs. + - 'lay' # Layout for MAME/MESS -- XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/output. + - 'nv' # Non-Volatile RAM for MAME/MESS -- Created by default to store nvram of emulated systems or software in the NVRAM folder. + - 'm3u' # Playlist file for Multiple systems -- Used to play multiple discs back to back, automates disc swapping. file-suffixes: windows, win, english, win32, win64, opengl, stable igdb: api: @@ -108,10 +108,10 @@ gameyfin: - 9 # PlayStation 3 or PS3 - 11 # Xbox - 12 # Xbox 360 or X360 -# - 13 # DOS or PC DOS + # - 13 # DOS or PC DOS - 14 # Mac or Mac OS -# - 15 # Commodore C64/128/MAX or C64/C128/MAX -# - 16 # Amiga + # - 15 # Commodore C64/128/MAX or C64/C128/MAX + # - 16 # Amiga - 18 # Nintendo Entertainment System or NES - 19 # Super Nintendo Entertainment System or SNES, Super Nintendo - 20 # Nintendo DS or NDS @@ -119,133 +119,133 @@ gameyfin: - 22 # Game Boy Color or GBC - 23 # Dreamcast or DC - 24 # Game Boy Advance or GBA -# - 25 # Amstrad CPC or Colour Personal Computer -# - 26 # ZX Spectrum -# - 27 # MSX + # - 25 # Amstrad CPC or Colour Personal Computer + # - 26 # ZX Spectrum + # - 27 # MSX - 29 # Sega Mega Drive/Genesis or Sega Genesis -# - 30 # Sega 32X + # - 30 # Sega 32X - 32 # Sega Saturn or JVC Saturn, Hi-Saturn, Samsung Saturn, V-Saturn - 33 # Game Boy or GB -# - 34 # Android or Infocusa3 + # - 34 # Android or Infocusa3 - 35 # Sega Game Gear or GG - 37 # Nintendo 3DS or 3DS - 38 # PlayStation Portable or PSP -# - 39 # iOS + # - 39 # iOS - 41 # Wii U -# - 42 # N-Gage or NGage -# - 44 # Tapwave Zodiac + # - 42 # N-Gage or NGage + # - 44 # Tapwave Zodiac - 46 # PlayStation Vita or PS Vita - 47 # Virtual Console - 48 # PlayStation 4 or PS4 -# - 49 # Xbox One or XONE -# - 50 # 3DO Interactive Multiplayer or 3DO -# - 51 # Family Computer Disk System or Famicom Disk System, FDS -# - 52 # Arcade -# - 53 # MSX2 -# - 55 # Legacy Mobile Device or Legacy Cellphone -# - 57 # WonderSwan or WS + # - 49 # Xbox One or XONE + # - 50 # 3DO Interactive Multiplayer or 3DO + # - 51 # Family Computer Disk System or Famicom Disk System, FDS + # - 52 # Arcade + # - 53 # MSX2 + # - 55 # Legacy Mobile Device or Legacy Cellphone + # - 57 # WonderSwan or WS - 58 # Super Famicom or SFC -# - 59 # Atari 2600 or Atari VCS -# - 60 # Atari 7800 or Atari 7800 ProSystem -# - 61 # Atari Lynx -# - 62 # Atari Jaguar -# - 63 # Atari ST/STE + # - 59 # Atari 2600 or Atari VCS + # - 60 # Atari 7800 or Atari 7800 ProSystem + # - 61 # Atari Lynx + # - 62 # Atari Jaguar + # - 63 # Atari ST/STE - 64 # Sega Master System/Mark III or SMS, Mark III -# - 65 # Atari 8-bit -# - 66 # Atari 5200 or Atari 5200 SuperSystem -# - 67 # Intellivision -# - 68 # ColecoVision -# - 69 # BBC Microcomputer System or BBC Micro -# - 70 # Vectrex -# - 71 # Commodore VIC-20 -# - 72 # Ouya -# - 73 # BlackBerry OS -# - 74 # Windows Phone or WP -# - 75 # Apple II or apple ][ -# - 77 # Sharp X1 -# - 78 # Sega CD or Mega CD -# - 79 # Neo Geo MVS or Neo Geo Multi Video System -# - 80 # Neo Geo AES or AES -# - 82 # Web browser or Internet -# - 84 # SG-1000 or Sega Game 1000 -# - 85 # Donner Model 30 -# - 86 # TurboGrafx-16/PC Engine -# - 87 # Virtual Boy or VB -# - 88 # Odyssey or Magnavox Odyssey; Odysee; Odisea; Odissea -# - 89 # Microvision -# - 90 # Commodore PET -# - 91 # Bally Astrocade or Bally Arcade -# - 93 # Commodore 16 or C16 -# - 94 # Commodore Plus/4 -# - 95 # PDP-1 or Programmed Data Processor-1 -# - 96 # PDP-10 -# - 97 # PDP-8 -# - 98 # DEC GT40 -# - 99 # Family Computer or Famicom -# - 100 # Analogue electronics -# - 101 # Ferranti Nimrod Computer -# - 102 # EDSAC or Electronic Delay Storage Automatic Calculator -# - 103 # PDP-7 -# - 104 # HP 2100 -# - 105 # HP 3000 -# - 106 # SDS Sigma 7 -# - 107 # Call-A-Computer time-shared mainframe computer system -# - 108 # PDP-11 -# - 109 # CDC Cyber 70 -# - 110 # PLATO or Programmed Logic for Automatic Teaching Operations -# - 111 # Imlac PDS-1 -# - 112 # Microcomputer -# - 113 # OnLive Game System -# - 114 # Amiga CD32 -# - 115 # Apple IIGS -# - 116 # Acorn Archimedes -# - 117 # Philips CD-i -# - 118 # FM Towns -# - 119 # Neo Geo Pocket or NGP -# - 120 # Neo Geo Pocket Color or NGPC -# - 121 # Sharp X68000 -# - 122 # Nuon -# - 123 # WonderSwan Color or WSC -# - 124 # SwanCrystal -# - 125 # PC-8801 -# - 126 # TRS-80 -# - 127 # Fairchild Channel F -# - 128 # PC Engine SuperGrafx -# - 129 # Texas Instruments TI-99 or Texas Instruments TI-99/4A + # - 65 # Atari 8-bit + # - 66 # Atari 5200 or Atari 5200 SuperSystem + # - 67 # Intellivision + # - 68 # ColecoVision + # - 69 # BBC Microcomputer System or BBC Micro + # - 70 # Vectrex + # - 71 # Commodore VIC-20 + # - 72 # Ouya + # - 73 # BlackBerry OS + # - 74 # Windows Phone or WP + # - 75 # Apple II or apple ][ + # - 77 # Sharp X1 + # - 78 # Sega CD or Mega CD + # - 79 # Neo Geo MVS or Neo Geo Multi Video System + # - 80 # Neo Geo AES or AES + # - 82 # Web browser or Internet + # - 84 # SG-1000 or Sega Game 1000 + # - 85 # Donner Model 30 + # - 86 # TurboGrafx-16/PC Engine + # - 87 # Virtual Boy or VB + # - 88 # Odyssey or Magnavox Odyssey; Odysee; Odisea; Odissea + # - 89 # Microvision + # - 90 # Commodore PET + # - 91 # Bally Astrocade or Bally Arcade + # - 93 # Commodore 16 or C16 + # - 94 # Commodore Plus/4 + # - 95 # PDP-1 or Programmed Data Processor-1 + # - 96 # PDP-10 + # - 97 # PDP-8 + # - 98 # DEC GT40 + # - 99 # Family Computer or Famicom + # - 100 # Analogue electronics + # - 101 # Ferranti Nimrod Computer + # - 102 # EDSAC or Electronic Delay Storage Automatic Calculator + # - 103 # PDP-7 + # - 104 # HP 2100 + # - 105 # HP 3000 + # - 106 # SDS Sigma 7 + # - 107 # Call-A-Computer time-shared mainframe computer system + # - 108 # PDP-11 + # - 109 # CDC Cyber 70 + # - 110 # PLATO or Programmed Logic for Automatic Teaching Operations + # - 111 # Imlac PDS-1 + # - 112 # Microcomputer + # - 113 # OnLive Game System + # - 114 # Amiga CD32 + # - 115 # Apple IIGS + # - 116 # Acorn Archimedes + # - 117 # Philips CD-i + # - 118 # FM Towns + # - 119 # Neo Geo Pocket or NGP + # - 120 # Neo Geo Pocket Color or NGPC + # - 121 # Sharp X68000 + # - 122 # Nuon + # - 123 # WonderSwan Color or WSC + # - 124 # SwanCrystal + # - 125 # PC-8801 + # - 126 # TRS-80 + # - 127 # Fairchild Channel F + # - 128 # PC Engine SuperGrafx + # - 129 # Texas Instruments TI-99 or Texas Instruments TI-99/4A - 130 # Nintendo Switch or NX -# - 131 # Nintendo PlayStation or Nintendo Super Disc -# - 132 # Amazon Fire TV -# - 133 # Odyssey 2 / Videopac G7000 or Magnavox Odyssey² -# - 134 # Acorn Electron -# - 135 # Hyper Neo Geo 64 -# - 136 # Neo Geo CD or NGCD + # - 131 # Nintendo PlayStation or Nintendo Super Disc + # - 132 # Amazon Fire TV + # - 133 # Odyssey 2 / Videopac G7000 or Magnavox Odyssey² + # - 134 # Acorn Electron + # - 135 # Hyper Neo Geo 64 + # - 136 # Neo Geo CD or NGCD - 137 # New Nintendo 3DS or n3DS -# - 138 # VC 4000 -# - 139 # 1292 Advanced Programmable Video System -# - 140 # AY-3-8500 -# - 141 # AY-3-8610 -# - 142 # PC-50X Family -# - 143 # AY-3-8760 -# - 144 # AY-3-8710 -# - 145 # AY-3-8603 -# - 146 # AY-3-8605 -# - 147 # AY-3-8606 -# - 148 # AY-3-8607 -# - 149 # PC-98 -# - 150 # Turbografx-16/PC Engine CD or TG-16CD/PCECD -# - 151 # TRS-80 Color Computer or Tandy Color Computer -# - 152 # FM-7 or Fujitsu Micro 7 -# - 153 # Dragon 32/64 -# - 154 # Amstrad PCW -# - 155 # Tatung Einstein -# - 156 # Thomson MO5 -# - 157 # NEC PC-6000 Series -# - 158 # Commodore CDTV or Commodore Dynamic Total Vision + # - 138 # VC 4000 + # - 139 # 1292 Advanced Programmable Video System + # - 140 # AY-3-8500 + # - 141 # AY-3-8610 + # - 142 # PC-50X Family + # - 143 # AY-3-8760 + # - 144 # AY-3-8710 + # - 145 # AY-3-8603 + # - 146 # AY-3-8605 + # - 147 # AY-3-8606 + # - 148 # AY-3-8607 + # - 149 # PC-98 + # - 150 # Turbografx-16/PC Engine CD or TG-16CD/PCECD + # - 151 # TRS-80 Color Computer or Tandy Color Computer + # - 152 # FM-7 or Fujitsu Micro 7 + # - 153 # Dragon 32/64 + # - 154 # Amstrad PCW + # - 155 # Tatung Einstein + # - 156 # Thomson MO5 + # - 157 # NEC PC-6000 Series + # - 158 # Commodore CDTV or Commodore Dynamic Total Vision - 159 # Nintendo DSi -# - 161 # Windows Mixed Reality or WMR -# - 162 # Oculus VR -# - 163 # SteamVR -# - 164 # Daydream + # - 161 # Windows Mixed Reality or WMR + # - 162 # Oculus VR + # - 163 # SteamVR + # - 164 # Daydream - 165 # PlayStation VR or PSVR # - 166 # Pokémon mini # - 167 # PlayStation 5 or PS5 @@ -298,4 +298,4 @@ gameyfin: # - 439 # V.Smile or V.SMILE TV LEARNING SYSTEM # - 440 # Visual Memory Unit / Visual Memory System or VMU / VMS # - 441 # PocketStation -# - 471 # Meta Quest 3 \ No newline at end of file +# - 471 # Meta Quest 3