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https://github.com/BrenBroZAYT/gameyfin.git
synced 2026-06-13 16:40:01 +00:00
Fix rating calculation
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@@ -238,6 +238,7 @@ export function metadataCompleteness(game: GameDto) {
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* @returns The scaled number
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*/
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function convertRange(value: number, originalRange: number[], targetRange: number[]): number {
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if (originalRange[0] === targetRange[0] && originalRange[1] === targetRange[1]) return value;
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return (value - originalRange[0]) * (targetRange[1] - targetRange[0]) / (originalRange[1] - originalRange[0]) + targetRange[0];
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}
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@@ -247,22 +248,25 @@ function convertRange(value: number, originalRange: number[], targetRange: numbe
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* If only one rating is present, that rating is returned.
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* If neither rating is present, 0 is returned.
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* @param game The GameDto object containing the ratings.
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* @returns The compound rating as a number between 0 and 100.
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* @param scale The scale to convert the rating to (default is [0, 100]).
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* @returns The compound rating.
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*/
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export function compoundRating(game: GameDto): number {
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export function compoundRating(game: GameDto, scale = [0, 100]): number {
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const weights = {
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critic: 0.4,
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user: 0.6
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};
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const originalRange = [0, 100];
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const criticRating = game.criticRating ?? 0;
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const userRating = game.userRating ?? 0;
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if (criticRating === 0 && userRating === 0) return 0;
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if (criticRating === 0) return userRating;
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if (userRating === 0) return criticRating;
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if (criticRating === 0) return convertRange(userRating, originalRange, scale);
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if (userRating === 0) return convertRange(criticRating, originalRange, scale);
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return Math.round((criticRating * weights.critic + userRating * weights.user) * 10) / 10;
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const avgRating = Math.round((criticRating * weights.critic + userRating * weights.user) * 10) / 10;
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return convertRange(avgRating, originalRange, scale);
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}
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/**
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@@ -272,12 +276,11 @@ export function compoundRating(game: GameDto): number {
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* @param game The GameDto object containing the ratings.
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* @returns A string representing the star rating out of 5, or "N/A" if no ratings are available.
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*/
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export function gameRatingInStars(game: GameDto) {
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const originalRange = [0, 100];
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export function starRatingAsString(game: GameDto) {
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const starRange = [1, 5];
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const rating = compoundRating(game);
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const rating = compoundRating(game, starRange);
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if (rating === 0) return "N/A";
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return convertRange(rating, originalRange, starRange).toFixed(1);
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return rating.toFixed(1);
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}
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@@ -5,7 +5,7 @@ import {GameCover} from "Frontend/components/general/covers/GameCover";
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import ComboButton, {ComboButtonOption} from "Frontend/components/general/input/ComboButton";
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import ImageCarousel from "Frontend/components/general/covers/ImageCarousel";
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import {Accordion, AccordionItem, addToast, Button, Chip, Link, Tooltip, useDisclosure} from "@heroui/react";
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import {gameRatingInStars, humanFileSize, isAdmin, toTitleCase} from "Frontend/util/utils";
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import {humanFileSize, isAdmin, starRatingAsString, toTitleCase} from "Frontend/util/utils";
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import {DownloadEndpoint} from "Frontend/endpoints/endpoints";
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import {gameState} from "Frontend/state/GameState";
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import {useSnapshot} from "valtio/react";
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@@ -108,7 +108,7 @@ export default function GameView() {
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</p>
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<div className="flex flex-row gap-1 mb-0.5 text-default-500">
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<Star weight="fill"/>
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{gameRatingInStars(game)}
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{starRatingAsString(game)}
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</div>
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</div>
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<div className="flex flex-row items-center gap-2">
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@@ -235,11 +235,11 @@ export default function SearchView() {
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// Apply minimum rating filter
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if (minRating > 1) {
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filtered = filtered.filter(game => {
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const rating = compoundRating(game);
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const starRating = compoundRating(game, [1, 5]);
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if (minRating === 5) {
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return rating > 4.5;
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return starRating > 4.5;
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}
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return rating >= minRating;
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return starRating >= minRating;
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});
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}
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return filtered;
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