Revert "Overhaul startpage (#821)" (#822)

This reverts commit 8d8dca32d8.
This commit is contained in:
Simon
2025-12-10 00:24:32 +01:00
committed by GitHub
parent 8d8dca32d8
commit 608a0b5ac1
137 changed files with 810 additions and 5219 deletions
@@ -1,110 +1,16 @@
import GameDto from "Frontend/generated/org/gameyfin/app/games/dto/GameDto";
import {GameCover} from "Frontend/components/general/covers/GameCover";
import type {CellComponentProps} from "react-window";
import {Grid} from "react-window";
import {useEffect, useRef, useState} from "react";
interface CoverGridProps {
games: GameDto[];
}
// Constants for grid layout
const MIN_COLUMN_WIDTH = 180; // Minimum width per item (minmax value from original)
const MAX_COLUMN_WIDTH = 212; // Maximum width per item (minmax value from original)
const GAP = 16; // gap-4 = 1rem = 16px
const ASPECT_RATIO = 12 / 17; // Game cover aspect ratio (width/height)
export default function CoverGrid({games}: CoverGridProps) {
const containerRef = useRef<HTMLDivElement>(null);
const [containerWidth, setContainerWidth] = useState(0);
// Update container width on resize
useEffect(() => {
const updateDimensions = () => {
if (containerRef.current) {
setContainerWidth(containerRef.current.offsetWidth);
}
};
const resizeObserver = new ResizeObserver(updateDimensions);
if (containerRef.current) {
resizeObserver.observe(containerRef.current);
}
updateDimensions();
return () => resizeObserver.disconnect();
}, []);
// Calculate how many columns can fit
const columnCount = Math.max(1, Math.floor((containerWidth + GAP) / (MIN_COLUMN_WIDTH + GAP)));
// Calculate actual column width to distribute space evenly (up to MAX_COLUMN_WIDTH)
const actualColumnWidth = Math.min(
MAX_COLUMN_WIDTH,
Math.floor((containerWidth - (columnCount - 1) * GAP) / columnCount)
);
// Calculate cover height based on width and aspect ratio
// GameCover's size prop is the height, so we need to calculate height from width
const coverHeight = Math.floor(actualColumnWidth / ASPECT_RATIO);
// Calculate row count
const rowCount = Math.ceil(games.length / columnCount);
// Cell renderer for react-window Grid
const Cell = ({
columnIndex,
rowIndex,
style
}: CellComponentProps<{}>) => {
const gameIndex = rowIndex * columnCount + columnIndex;
// Return empty cell if we're past the end of the games array
if (gameIndex >= games.length) {
return <div style={style}/>;
}
const game = games[gameIndex];
return (
<div
style={{
...style,
paddingBottom: GAP,
display: 'flex',
justifyContent: 'center',
boxSizing: 'border-box'
}}
>
<GameCover game={game} interactive={true} size={coverHeight} lazy={true}/>
</div>
);
};
// Column width function to handle the last column differently
const getColumnWidth = (index: number) => {
// Last column doesn't need gap after it
if (index === columnCount - 1) {
return actualColumnWidth;
}
return actualColumnWidth + GAP;
};
return (
<div ref={containerRef} className="w-full">
{containerWidth > 0 && (
<Grid<{}>
columnCount={columnCount}
columnWidth={getColumnWidth}
rowCount={rowCount}
rowHeight={coverHeight + GAP}
defaultWidth={containerWidth}
cellComponent={Cell}
cellProps={{}}
style={{overflowX: 'hidden'}}
/>
)}
<div className="grid grid-cols-[repeat(auto-fill,minmax(180px,212px))] gap-4 justify-center">
{games.map((game) => (
<GameCover key={game.id} game={game} interactive={true}/>
))}
</div>
);
}