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Update rating algorithm
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@@ -241,6 +241,30 @@ function convertRange(value: number, originalRange: number[], targetRange: numbe
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return (value - originalRange[0]) * (targetRange[1] - targetRange[0]) / (originalRange[1] - originalRange[0]) + targetRange[0];
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}
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/**
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* Calculate a compound rating for a GameDto based on its criticRating and userRating.
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* If both ratings are present, a weighted average is calculated (40% critic, 60% user).
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* If only one rating is present, that rating is returned.
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* If neither rating is present, 0 is returned.
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* @param game The GameDto object containing the ratings.
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* @returns The compound rating as a number between 0 and 100.
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*/
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export function compoundRating(game: GameDto): number {
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const weights = {
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critic: 0.4,
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user: 0.6
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};
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const criticRating = game.criticRating ?? 0;
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const userRating = game.userRating ?? 0;
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if (criticRating === 0 && userRating === 0) return 0;
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if (criticRating === 0) return userRating;
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if (userRating === 0) return criticRating;
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return Math.round((criticRating * weights.critic + userRating * weights.user) * 10) / 10;
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}
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/**
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* Convert a GameDto's ratings to a star rating out of 5.
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* If both criticRating and userRating are present, their average is taken.
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@@ -249,15 +273,11 @@ function convertRange(value: number, originalRange: number[], targetRange: numbe
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* @returns A string representing the star rating out of 5, or "N/A" if no ratings are available.
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*/
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export function gameRatingInStars(game: GameDto) {
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if (!game.criticRating && !game.userRating) return "N/A";
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const originalRange = [0, 100];
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const starRange = [1, 5];
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const ratings = [];
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if (game.criticRating) ratings.push(game.criticRating);
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if (game.userRating) ratings.push(game.userRating);
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const avgRating = ratings.reduce((a, b) => a + b, 0) / ratings.length;
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const rating = compoundRating(game);
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if (rating === 0) return "N/A";
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return convertRange(avgRating, originalRange, starRange).toFixed(1);
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return convertRange(rating, originalRange, starRange).toFixed(1);
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}
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