mirror of
https://github.com/BrenBroZAYT/gameyfin.git
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Chips in game detail view are now clickable
Filters are now expanded if they are active at page load Fixed bug where filters would be loaded twice, resulting in the user not being able to navigate back
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@@ -54,7 +54,7 @@
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</mat-select>
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</mat-card>
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<mat-expansion-panel>
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<mat-expansion-panel [expanded]="offlineCoopFilterEnabled || onlineCoopFilterEnabled || lanSupportFilterEnabled">
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<mat-expansion-panel-header>
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<mat-panel-title fxLayout="row" fxLayoutAlign="start start" fxLayoutGap="6px">
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<h3 class="filter-category-title">Gamemodes</h3>
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@@ -75,7 +75,7 @@
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</div>
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</mat-expansion-panel>
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<mat-expansion-panel *ngIf="availableGenres.length > 0">
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<mat-expansion-panel *ngIf="availableGenres.length > 0" [expanded]="activeGenreFilters.length > 0">
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<mat-expansion-panel-header>
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<h3 class="filter-category-title">Genres</h3>
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</mat-expansion-panel-header>
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@@ -87,7 +87,7 @@
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</div>
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</mat-expansion-panel>
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<mat-expansion-panel *ngIf="availableThemes.length > 0">
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<mat-expansion-panel *ngIf="availableThemes.length > 0" [expanded]="activeThemeFilters.length > 0">
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<mat-expansion-panel-header>
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<h3 class="filter-category-title">Themes</h3>
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</mat-expansion-panel-header>
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@@ -99,7 +99,7 @@
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</div>
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</mat-expansion-panel>
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<mat-expansion-panel *ngIf="availablePlayerPerspectives.length > 0">
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<mat-expansion-panel *ngIf="availablePlayerPerspectives.length > 0" [expanded]="activePlayerPerspectiveFilters.length > 0">
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<mat-expansion-panel-header>
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<h3 class="filter-category-title">Player Perspectives</h3>
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</mat-expansion-panel-header>
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